webЯcade
Feed-driven Gaming
Responsive browser-based gaming powered by feeds.
Games natively execute within the browser across a wide variety of platforms as directed by cloud-based gaming feeds.
Extensive Platform Support
Platform compatibility is made possible by a scalable interface that supports desktop and laptop systems, mobile devices, and Xbox Series X|S gaming consoles.
Browser-based Execution
Games run natively in the browser (not streamed) utilizing a combination of technologies that include JavaScript, WebAssembly, and the HTML5 gamepad and audio interfaces.
Gamepad Support
Navigation of the web-based front-end as well as games support USB or Bluetooth controllers that are compatible with each platform and device type.
Game Feeds
Sharable user-defined feeds identify gaming resources to collect and execute within the context of the browser. Resource types include game content (binaries, etc.) as well as game-related meta-information and assets (artwork, etc.).
Graphical Feed Editor
The webЯcade feed editor provides a much simpler alternative to the manual creation of feeds. The editor allows for quickly creating feeds without requiring any knowledge of the underlying document format.
Growing Application Library
Each item contained in a feed is associated with an application type. Application types include emulators (Atari, Sega, Nintendo) and game engines (Classic Doom). The quantity and type of applications will continue to expand over time.
100% Open Source
The entirety of the webЯcade code base is open source. This project would not be possible without the significant efforts by other open source projects. Visit the GitHub organization to fork the source, join discussions, and submit defects.